DSW Header

The Historical Documents

It's Dead Jim....

Rate this Entry
There comes a time in the life of any good thread when it must be put to rest, let to breathe it's last lest it start stinking up the place.
One of the things we all like to do here is a good bit of interactive storytelling. And that can get a trifle sticky with as many writers as we have active at any one time dabbling in this or that thread. One of the hardest things to learn can be when to stop. Generally it's a good thing to keep responses reasonable and snappy, let a thread that's supposed to encompass a few hours timespan take 2, maybe 3 days to accomplish (our time online allowing). It's when a thread drags on for 2, 3 weeks or a month that the trouble sets in.

It winds, meanders, wanders and in short goes all over the place until it's hard to tell where it was supposed to go. This is Not A Good Thing. Let it go, let it dwindle, it leads to head scratching (if not banging) when a thread that was begun on 11.12 is still hanging on come 2.15. Pull the Plug, do the merciful thing. We beg you!

But.. but... Goofinheimer was LOA and.. and... Yes, yes, extenuating circumstances trump the Grim Reaper. In the event of an LOA or a latecomer, by all means, the thread can be finished. But keep it simple, keep it snappy. Keep it interesting. If you're still posting about the Hatching when the class has graduated you've gone too far. Yes, it's a minor exaggeration, but we've all seen The Thread That Will Not Die.

Originally written by Teri
Categories

Comments